When looking for ideas about how to write an editor's note (this is my first one, be gentle) I thought back to one of the first publications I ever wrote for, an alternative weekly in Boston. I was a lonely intern, trying to figure out what to do during my third journalism internship and trying to find my place. Each week, I would pick up the latest issue and open it up, my eyes falling on the editor's note. Our editors were full of snark and a jadedness that only came from working for a barely liveable wage with long hours. They were only slightly older than me, but held the weight of pounds and pounds of newspaper and financial instability on their shoulders. I wanted to be them.
There's something about creators and artists that sets them apart from everyone else, and it's not just the imagination or the chronic poverty. It's the drive to do something, anything, to make a statement. There's something about being a creator that drives you to welcome an unreasonable amount of stress as something normal and almost refreshing. With the tension surrounding public scrutiny, money, continuously topping yourself, technique, or anything else that factors into art (and there are a lot of them), I always found artists to be the most fascinating of people. With so much on their plates, it seems like they're always thinking, re-evaluating, touching upon personal experiences and bringing them forth in other forms. There's so much that goes into the art of creation that it feels counter-productive to talk about it here, but I wanted to highlight something. Art is fascinating. Creation is fascinating. Creators are wonderful.
Postmortem came from my admiration for the people who work so hard to produce the small things. I think back to my bosses at the alternative weekly and all the long hours they put in to an unfortunately dying medium. I think about the people I speak with on and off Twitter who struggle, creating Patreons in order to create pieces on their own terms. I thought about a Twine game I created, the complex emotions that flew through my fingertips into the keyboard and onto the screen. I looked back on an essay I wrote on Medium about it and the tears that fell as I thought about just what that game meant to me. I wanted to see that in others. I hope to see that in others, more than anything.
The first four pieces on Postmortem I think capture the thought process that goes into creating. Artists are always thinking, always pondering about the next project or the one that got away. It just kind of never ends. Hopefully it won't end here either. If you like what you see in our inaugural issue, please consider supporting us on Twitter, Facebook, and, of course, Patreon, where we hope to continue putting out thought-provoking, diverse, and unique ruminations on the art of creation.
Regards, Carli Velocci, Editor